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Showing posts with label Wii2. Show all posts
Showing posts with label Wii2. Show all posts

5.03.2011

Nintendo makes it official, now let's really talk about Project Cafe.

We can now officially confirm that at least two things are true about Nintendo's new console. In a recent investor meeting, Satoru Iwata revealed that Nintendo will be releasing the successor to the Wii sometime after April 2012. We can also confirm that Project Cafe/Stream or whatever you want to call it, will be revealed and playable in June at this years E3. Combine this with the fact that more 3DS games coming down the pipeline, it's starting to look like Nintendo is going to have a pretty decent showing at E3. Sorry Zelda Skyward Sword, looks like you may get bumped as the main event after last years botched stage demo.

Other than that those few bits of information, we've got nothing but rumors and talk from "reliable" sources. So I don't feel like running down the list of things that could be true or not. But I do feel like there are some things that this new system is going to need to accomplish in order to be successful and I want to hear what you guys think about it.

I feel like Nintendo is in somewhat awkward position at this juncture and may have had to push out a new system earlier than they really wanted to. Between the large drop in sales (don't worry Nintendo is still filthy rich) for the Wii and the ever waning support/sales of big third party developers. It's become clear to me that Nintendo saw that it was losing too much support and interest in the Wii brand overall. Plus lets face it, most Wii owners other than the hardcore adopters just don't buy as many games as PS3/360 owners; unless it involves gyrating your pelvis or turning New Super Mario Bros. into a drinking game.

After the jump is a list of issues I think Nintendo needs to address in order help get this console streaming onto your faces... I mean living rooms around the world.

12.05.2010

Augmented reality device lets you suck and receive virtual sensations, oh yeah

Chalk this one up into the "Is this for real?" category. TagCandy is a device built by Yasuaki Kakehi of Keio University. The device consists of a handheld base with a speaker and a senor built into the top of it. Then you place a ordinary lollipop into the top of the device and whalla your living in the future baby. Once you place the delectible candy in your mouth and begin to er... you know, suck the candy. The sensor will pick up your movements and the device with play one of many different sounds, such as firework or biting an apple for instance. The speaker vibrates and through that you can either feel the sound on your tongue and through bone-conduction technology, you will hear the sound by touching the candy to your teeth. There are plans in the future to add more functionality to its repertoire such as biting recognition and the ability to share sensations over the internet. We all know what happens when we get the internet involved into such things don't we ;- ). There is a nice video clip here that highlights this wonderful technology.




Take a good hard look fellow gamers. Could this vision of augmented reality be the next leap in video games? Nintendo needs to step up its game in order to take us to the next level and I don't think the Vitality Sensor is going to do it. I can see it now, Wii2 comes packed with Nintendo themed lollipops. Can you imagine the combination of Wiimote technology and mouth sensations! Satoru Iwata I'm talking to you. I've always wondered what if felt like to stomp on goombas in my mouth. God, that sounds oh so wrong.

What do you think of this new augmented reality technology? The future or another WTF device?