Without dual analog control what will we do? |
It makes a lot of sense when you think about it. Monster Hunter is godly huge in Japan and the Nintendo DS brand is no slouch either. Now with Nintendo poised to make a splash with a technically capable piece of hardware and its market brand popularity, It would seem that branching out the series beyond the PSP will bring in not only more money but more players to Capcom's monster franchise. Monster Hunter Tri for the Wii even managed to sell over 1 millions copies in the land where PSP is the preferred monster hunting ground.
With that said I may be putting the cart before the horse on this one, but playing Monster Hunter on the 3DS is going to require some changes to the way the game plays. If your a fan of Monster Hunter you know full well that playing on a handheld like the PSP is a tricky beast of its own. The game has a rather unique and often cumbersome play style. Many of you have submitted yourself to the claw technique in order to work with the games integral camera control just so you can keep the rest of your fingers on the analog nub and face buttons. The game ideally requires a second analog/D-pad for the camera in order to make it easy for you to focus on all the other things you need to do to survive a round with a giant thirty story monster. With the 3DS were not getting a second analog stick and with the current position of the D-pad, the claw technique is out the window. It may look dire for the hardcore fans, but what the 3DS does offer is a touch screen and motion sensors that may prove to be a more simplified user experience.
Show us how you would like to play Monster Hunter on 3DS
I have some ideas on how we could be playing Monster Hunter on the 3DS, but I've gone a step farther. I want to give you all a chance to show us what you think the best way to play the game on a 3DS. I've created a PDF template for everyone to download and give it their best shot. When your done, send it back to us via email at whoburnedmytoast@gmail.com and we'll post them on the blog and Facebook. Since Monster Hunter has a complicated control scheme you can limit your template to only show buttons options for when your hunter has their weapon unsheathed as I did or if your ambitious you can go nuts.
I've completed my play control template for Monster Hunter for 3DS after the page break if you want to see what I think would work and my reasoning behind my choices.