Just going to say this right off the bat: I really enjoyed this game.
It starts out with a little kid at his tree house who sees a meteor, and goes to the landing sight. He finds a little, white blob on scene and shortly thereafter, he befriends the creature. This little blob has a voracious appetite for jelly beans, which can transform him into a variety of things—including but not limited to: a ladder, a ball, a jack, a rocket, and many more. You must then use these jelly beans and the blob to pioneer your way across a platform-like, puzzle-type 40 levels and 40 mini levels.
11.27.2009
11.21.2009
Monster Hunter Tri University Special Event Podcast: Butcher is hot for Lagiacrus
Posted by
Brad J. (IanAugust)
I recently got the opportunity to go to the Monster Hunter University event hosted by Capcom in San Francisco. I played the North American version of the upcoming Monster Hunter Tri for the Wii. It was a great opportunity to get hands on with the game and meet some of the people who work for Capcom USA and also mingle with the gaming press. Free booze, food, and games. It was a blast. There was so much to talk about that we recorded this special podcast just for you!
Download the Podcast or face real consequences.
Download the Podcast or face real consequences.
11.20.2009
Operation Flashpoint 2: Dragon Fail
Posted by
Brad J. (IanAugust)
11.11.2009
Do you want to play Monster Hunter Tri early?
Posted by
Brad J. (IanAugust)
Like most of us who don't have the cash or time to import a Japanese version of the game, there is still a chance you can play the North American version of the game early before it's release next year.
Capcom-Unity is offering the chance to do so, only if enough people get interested in going down to Capcom's San Mateo, CA offices to have a pizza party. If your interested check out the link below, join the forum and post that you want to go. Help us out here and do it, do it now!
http://www.capcom-unity.com/monster_hunter/go/thread/view/7451/20079169/Possible_Monster_Hunter__Pizza_in_San_Mateo_CA
Additional info here as well http://www.capcom-unity.com/snow_infernus/blog/2009/09/10/play_monster_hunter_tri_and_re_darkside_chronicles_early
Capcom-Unity is offering the chance to do so, only if enough people get interested in going down to Capcom's San Mateo, CA offices to have a pizza party. If your interested check out the link below, join the forum and post that you want to go. Help us out here and do it, do it now!
http://www.capcom-unity.com/monster_hunter/go/thread/view/7451/20079169/Possible_Monster_Hunter__Pizza_in_San_Mateo_CA
Additional info here as well http://www.capcom-unity.com/snow_infernus/blog/2009/09/10/play_monster_hunter_tri_and_re_darkside_chronicles_early
11.09.2009
Curse you Demon's Souls!
Posted by
Amado Bustos
This game is infuriatingly difficult, and good. The first thing this game does is make you change the brightness settings. That being said, it's a dark game. Not just in your brightness settings, but also the world itself. It has so much atmosphere, from the first level that you play, to the last Arch Demon's you encounter.
11.03.2009
Goodbye SELECT START! Rise of TOAST MASTERS!
Posted by
Amado Bustos
It's time to say goodbye to Select Start and say Hello to our new name "Who Burned My Toast?". We're announcing that the Select Start name will be terminated and we will be moving the blog to a new URL. We know that Select Start was short lived but we feel that in the end the name just didn't represent us well enough and frankly everyone else and their mom was using it. It's still going to be a blog about Video Games and the crap that pisses us off about them. The blogs look and feel may change as time progresses but we'll let you know when that is ready to go as well.
The site will officially be converted to whoburnedmytoast.blogspot.com on Friday, November 6th when we get around to it. We have days jobs so things take time in the real world to get done dammit. Our new email will be whoburnedmytoast@gmail.com and our Twitter is going to be wbmt_blog. When your toast gets burned by a game we'll be there scrap off the burnt bits with a machete.
The site will officially be converted to whoburnedmytoast.blogspot.com on Friday, November 6th when we get around to it. We have days jobs so things take time in the real world to get done dammit. Our new email will be whoburnedmytoast@gmail.com and our Twitter is going to be wbmt_blog. When your toast gets burned by a game we'll be there scrap off the burnt bits with a machete.
11.02.2009
Dead Space Extraction: Dismemberment = Good Times
Posted by
Brad J. (IanAugust)
Dead Space Extraction for the Wii is actually a good game, honest. It's unfortunate that many people may have written this game off because of it being an on-rails shooter and not a third person shooter like it's older brother Dead Space. I've tried out other on-rail shooter such as Resident Evil: Umbrella Chronicles (not fun), House of the Dead Overkill (fun) on Wii and I can safely say that Extraction (awesome) is the best on-rails shooter I've played in a long long time. When you play the game you get the feeling that EA and Visceral games did not rush this game out the door like a lot of other Wii games. Visceral Games took an old genre and expanded upon it in a good way in Extraction. Here's why.
Story and Presentation: Extraction tells the story of the events that lead up to the first Dead Space. The basic outline here is that humans in the future are mining planets with giant spaceships for resources. Before that can happen they establish large colonies on these planets to prep them for mining years in advance. On this particular planet the colony finds an artifact that is called "The Marker". No one knows the Markers origin but one similar Marker had been found hundreds of years earlier on Earth and a religion called "Unitology" was formed around worshiping these artifacts. The colony on this mining planet is ordered by the Unitologist to remove the marker and get it ready for a epic spaceship ride back to Earth. The game begins with you as one of engineers who is front and center when The Marker is being extracted right out of the ground. When the engineers try moving it something goes wrong and people start turning into psychopathic murdering monsters that are called "Necromorphs". From this point on your along for the ride.
Story and Presentation: Extraction tells the story of the events that lead up to the first Dead Space. The basic outline here is that humans in the future are mining planets with giant spaceships for resources. Before that can happen they establish large colonies on these planets to prep them for mining years in advance. On this particular planet the colony finds an artifact that is called "The Marker". No one knows the Markers origin but one similar Marker had been found hundreds of years earlier on Earth and a religion called "Unitology" was formed around worshiping these artifacts. The colony on this mining planet is ordered by the Unitologist to remove the marker and get it ready for a epic spaceship ride back to Earth. The game begins with you as one of engineers who is front and center when The Marker is being extracted right out of the ground. When the engineers try moving it something goes wrong and people start turning into psychopathic murdering monsters that are called "Necromorphs". From this point on your along for the ride.
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